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A TRANSMEDIA musical odyssey

for fulldome feature + VR episodes

This is an audio-visual experience about creation, fractured identity, and transcending physical form.

“Here I am again in darkness, but I won’t stop diving down this rabbit hole of existence. I want to feel, see, know it all. Hunting for truth, searching for a key to unlock this cage inside of me..”

Prelude

Synopsis

The Everything Nothing is an immersive, interactive live show with music, video, performance designed to transport the audience into an ethereal space while exploring their own inner darkness and light. 

This otherworldly, metaphysical tale follows Eve, the light source for a world called The Everything and her journey away from the light, as she confronts a shadowed place called The Nothing. To save her world from The Nothing, Eve discovers an ancient power she didn’t know she had that will change everything. 

Synopsis
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protagonist

EVE

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The beings in The Everything made of eternal light only knew abundance, so it’s not that they were selfish - it’s just that their light was too bright to see anything but themselves. 

 

But one being, who called herself Eve, had begun to question the excruciating dullness of her exalted existence.  She knew there must be more to life.  She wanted to see and be seen.  To feel and be felt.  To be more than just consciousness.

It's time to wake up...

Character
Setting
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The Two Worlds

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A light-driven world whose inhabitants live carefree within beautiful crystalline architecture.

Feeding off Eve's light, they have absolute abundance and have never known want.

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A shadowed world inside of a vortex, that hungrily devours whatever it can. The Nothing’s only inhabitant, a formless dark creature desperately needs The Everything’s light and designs a plan to capture it.

He builds his own world and companion creatures made from metallic junk while experimenting on the occasional light being from The Everything sucked into the vortex.

6

Transcendence

Eve travels through different worlds and collects the fragments of her soul. Each fragment may represent one archetype of a woman.

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7

A Heroine's Journey

We are born whole and then they journey, breaking, twisting, turning, separating, reconnecting, searching for that initial wholeness that can never be again in that incarnation.

Dome Show

STARMAN

Starman is the final chapter of the story. In this metaphysical love story set in a surreal landscape made of body parts and sacred geometry, Eve unites with her soulmate, Starman. 

Starman

360 image gallery

Gallery

Awards and Recognition

Awards
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Meet The Team

The Everything Nothing has a number of incredible artists and advisors behind it including:  

Amit Shalev

Director, UX Designer,Advisor

Amit Shalev is currently writing VR Content in Scotland!  Previously she was Senior Director, VR Technology at IMAX Corporation and prior to that at WEVR.  Amit is an advisor on The Everything Nothing.

Thor Freudenthal  

Director, Producer, Advisor

Thor Freudenthal is a Film/TV Director with major credits like Amazon’s Carnival Row, Diary of a Wimpy Kid, Hotel For Dogs, Percy Jackson Sea of Monsters, Arrow, Flash, Legends of Tomorrow.  He directed Starman and lends himself as both an advisor and a producer of The Everything Nothing.

Ryan McCoy

VFX Supervisor, Advisor

Ryan McCoy is a Senior Visualization Supervisor at Halon and credits include previs on X-Men: The Last Stand, Evan Almighty, Terminator Salvation, The Spiderwick Chronicles, Cosmos: A Spacetime Odyssey, 300: Rise of an Empire, The Hunger Games: Mockingjay – Part 2, Deepwater Horizon, Pacific Rim: Uprising, The Meg and Aquaman. In 2019 he was nominated for a VES Award for Excellence in Digital Cinematography for Aquaman: Third Act Battle Sequence.  Ryan has worked as a director, a VFX designer and supervisor, for The Everything Nothing and continues to lend himself as an advisor.

Eugene Yen

Interactive Media Designer

Eugene Yen is an interactive media/video designer. He designs with moving imagery and various tactile surfaces. While dwelling in the world of digital media, he is most interested in utilizing mediatized art forms to revive the memories and mysteries embedded within tangible objects from daily life. His recent works include Fore!, premiered at La Comédie de Saint-Étienne, toured in France and Belgium; THE END, THE END, THE END… shown at the Edinburgh Fringe Festival; I am the Composite of You, exhibited at the 11th CYFEST; The Concourse of Messages, selected by SIGGRAPH Asia 2016; and world-touring dance performance Second Body, in collaboration with Ultra Combos Interactive and Anarchy Dance Theatre.

Junwen Yu

3D Concept Artist

Junwen is a VFX artist and digital painter now based in Los Angeles. Her interest is focused on describing subconscious and psychology with 3d animation. She has experience in advertisement and film concept design. Junwen holds an MFA in animation/digital arts from the University of Southern California.

Matt Goldberg

Motion Graphic Artists

Computer animator and part-time human experienced in a variety of platforms and techniques. Driven and passionate about learning the latest tools, software, and technology in order to explore new possibilities for their applications in art and design.

Team
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IAMEVE

Creator / Producer / Multimedia Artist

Described by the Huffington Post as “if Alice took Ziggy Stardust’s hand and followed him down the rabbit hole to a world guided by the twists and turns of ethereal and colorful vocals”, IAMEVE is a singer, songwriter and storyteller.

​IAMEVE catapults us into another world with an unusual mix of sacred geometry and surrealism in a kaleidoscope of fantastical inspiration sparked by Geiger, Bowie, Kate Bush, and Lewis Carroll, to name a few. She is deeply committed to the age of the heroine and awakening the balance of masculine-feminine in the universe.

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Kelon Cen

Animation Director

“Fluidity” is the word to describe Kelon Cen and his mastery of the smooth lines in calligraphy, painting, the animation of metamorphosis and body movement, and sound-driven editing. Kelon has worked in many forms of media, from traditional painting to digital animation and programming. He has explored animation in film and digital forms along with its integration into video installation, dome, and theatre projection. His works have been exhibited in various festivals, including Electronic Language International Festival in São Paulo, Animamix Biennale in Hong Kong, Japan Media Arts Festivals.

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